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06 Entries
04
Nov 2025 Deep Dive Starbud Station 7 min read
The Inventory System — Slots, Stacking, and Replicated Transfers
Building a correct multiplayer inventory is harder than it looks. Here's how UInventoryComponent handles item slots, quality stacking, and server-authoritative transfers across the network.
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03
Dec 2025 Technical Starbud Station 6 min read
The Save System — ISaveable, Version Migration, and Co-op Authority
A save system that breaks in co-op is worthless. Here's how USaveManagerSubsystem uses an ISaveable interface and server-authoritative save authority to keep the whole game consistent.
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02
Feb 2026 Update Starbud Station 5 min read
The Business Day Loop — How Starbud Station's Shop System Works
Customers don't just show up. You open for business from your ShopTerminal, list what you're selling, and the day begins. Here's how the Shop, Customer, and Trader systems connect into a single economy loop.
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01
Jan 2026 Studio Starbud Station 4 min read
Why We Build in C++ First — The Ashenex Development Philosophy
Blueprints are great for rapid prototyping, but every core system at Ashenex ships in C++. Here's the reasoning behind that call and how it's shaped Starbud Station's architecture from day one.
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