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PRODUCT

Ashenex Stats

A GameplayTag-driven stat system for Unreal Engine 5. Reusable Actor Component, server-authoritative multiplayer replication, and a high-performance C++ backend fully exposed to Blueprints.

C++ Plugin Unreal 5 C++ GameplayTags Multiplayer v1.0
01 / At a glance

Why it exists

Stats are central to almost every game. Ashenex Stats turns the usual mess of bespoke per-actor variables into a single, data-driven component you can drop on anything.

GameplayTag-driven

Add stats by creating tags. No recompilation, no code changes, no scaffolding per actor.

Multiplayer ready

Server-authoritative replication. Stats changed on the server reach all clients automatically.

C++ + Blueprint

High-performance C++ backend with a clean Blueprint surface. No overhead in the critical path.

DataTable support

Manage stat tag definitions in a single DataTable. Designers can extend without touching code.

Event-driven

OnStatChanged and OnStatsRefreshed delegates. Bind to drive UI, animations, or game logic.

Drop-in component

Add to any Actor via the Components panel. No inheritance required, no setup boilerplate.

Ready to integrate?

Full setup guide, function reference, and gameplay tag conventions in the documentation.

Open docs