One-click publish
Drives Unreal's standard packaging pipeline, generates the VDF files, then uploads via steamcmd. From a single toolbar button.
One click to cook, package, and push your Unreal project to Steam. Right from the editor. No batch files, no copy-pasting branch names at midnight.
Shipping to Steam usually involves cooking, copying outputs, hand-editing VDF files, and dropping into a terminal to run steamcmd. Ashenex Steam Publisher collapses that pipeline into a single editor button.
Drives Unreal's standard packaging pipeline, generates the VDF files, then uploads via steamcmd. From a single toolbar button.
Keep separate configs for Shipping, Internal QA, Public Beta. Each preset stores its own credentials and depots.
Reviews every required field before launch and offers a hard-gate that blocks publish on validation errors.
Phase pips, animated progress bar, scrolling steamcmd log with credentials redacted, and a Cancel button.
Last ten publish outcomes as colored squares. Click for a full per-run summary including AppID, depots, branch, and final status.
Two-factor authentication handled with a popup when prompted. Plus Test Login, JSON preset export/import, and optional DRM wrap.
Steamworks setup, settings reference, screenshots, and troubleshooting in the documentation.