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Ashenex Trigger System

A lightweight, client-side area trigger UI system for Unreal Engine 5. Place box or sphere trigger actors in your level and display contextual area information when a player enters the zone.

Blueprint Asset Unreal 5 Client-Side Multiplayer Ready v1.0
01 / At a glance

What it does

Drop pre-built trigger actors into a level and let them handle the entry detection, cooldown, and UI display. The widget is client-side, so it works cleanly in multiplayer with no replication overhead.

Client-side UI

No server-side widget replication. Safe in multiplayer projects without unintended overhead.

Box and sphere triggers

Both shapes included. Drop the one that fits the area you're marking.

Per-trigger config

Set the title, description, and reactivation delay on every trigger from the level editor.

Cooldown system

Widget shows once per reactivation window. No spam when a player loiters in the zone.

Clean Blueprints

Simple, readable graphs. Easy to study, modify, or extend for your own project.

Production-ready

Drop in, ship out. Beginner-friendly setup, but extensible enough for serious projects.

Want the full breakdown?

The documentation covers setup, configuration, and the video overview of the system in action.

Open docs