Client-side UI
No server-side widget replication. Safe in multiplayer projects without unintended overhead.
A lightweight, client-side area trigger UI system for Unreal Engine 5. Place box or sphere trigger actors in your level and display contextual area information when a player enters the zone.
Drop pre-built trigger actors into a level and let them handle the entry detection, cooldown, and UI display. The widget is client-side, so it works cleanly in multiplayer with no replication overhead.
No server-side widget replication. Safe in multiplayer projects without unintended overhead.
Both shapes included. Drop the one that fits the area you're marking.
Set the title, description, and reactivation delay on every trigger from the level editor.
Widget shows once per reactivation window. No spam when a player loiters in the zone.
Simple, readable graphs. Easy to study, modify, or extend for your own project.
Drop in, ship out. Beginner-friendly setup, but extensible enough for serious projects.
The documentation covers setup, configuration, and the video overview of the system in action.