ASHENEX INTERACTIVE
DOCUMENTATION

Ashenex Trigger System

A lightweight, client-side area trigger UI system for Unreal Engine 5. Place box or sphere trigger actors in your level and display contextual area information, title, description, and reactivation delay, whenever a player enters the zone.

Blueprint Asset Unreal 5 Client-Side Multiplayer Ready v1.0
01

Overview

The Ashenex Trigger System lets you drop pre-built trigger actors directly into any level. Each trigger displays a customisable UI widget showing the area's title, a short description, and a configurable reactivation delay that controls how often the widget re-appears for the same player.

The widget is fully client-only, there is no server-side UI replication. This makes it safe to use in multiplayer projects without any risk of unintended replication overhead. The system is built with simple, readable Blueprints, making it straightforward to customise or extend for your own project's needs.

02

Features

Client-side UI. No server replication, clean multiplayer behaviour.
Box and sphere trigger actor variants included.
Configurable Area Title, Description, and Reactivation Delay per trigger.
Cooldown system. Widget only shows once per reactivation delay window.
Simple, readable Blueprints. Easy to study, modify, or extend.
Production-ready and beginner-friendly.
03

Video Overview

Quick walkthrough of the trigger system in action.